/**
* A player in the game Simple Nim.
*/
public class Player {
private final String name;
public Player(String name) {
if (name == null) {
throw new IllegalArgumentException("Name cannot be null");
}
this.name = name;
}
public String getName() {
return this.name;
}
public void takeTurn(Pile pile, int sticks) {
pile.removeSticks(sticks);
}
public String toString() {
return this.name;
}
}
String class represents character strings. All
string literals in Java programs, such as "abc", are
implemented as instances of this class.
String class represents character strings. All
string literals in Java programs, such as "abc", are
implemented as instances of this class.
Strings are constant; their values cannot be changed after they are created. String buffers support mutable strings. Because String objects are immutable they can be shared. For example:
String str = "abc";
is equivalent to:
char data[] = {'a', 'b', 'c'};
String str = new String(data);
Here are some more examples of how strings can be used:
System.out.println("abc");
String cde = "cde";
System.out.println("abc" + cde);
String c = "abc".substring(2, 3);
String d = cde.substring(1, 2);
The class String includes methods for examining
individual characters of the sequence, for comparing strings, for
searching strings, for extracting substrings, and for creating a
copy of a string with all characters translated to uppercase or to
lowercase. Case mapping is based on the Unicode Standard version
specified by the Character class.
The Java language provides special support for the string concatenation operator ( + ), and for conversion of other objects to strings. For additional information on string concatenation and conversion, see The Java Language Specification.
Unless otherwise noted, passing a null argument to a constructor
or method in this class will cause a NullPointerException to be
thrown.
A String represents a string in the UTF-16 format
in which supplementary characters are represented by surrogate
pairs (see the section Unicode
Character Representations in the Character class for
more information).
Index values refer to char code units, so a supplementary
character uses two positions in a String.
The String class provides methods for dealing with
Unicode code points (i.e., characters), in addition to those for
dealing with Unicode code units (i.e., char values).
Unless otherwise noted, methods for comparing Strings do not take locale
into account. The Collator class provides methods for
finer-grain, locale-sensitive String comparison.
javac compiler
may implement the operator with StringBuffer, StringBuilder,
or java.lang.invoke.StringConcatFactory depending on the JDK version. The
implementation of string conversion is typically through the method toString,
defined by Object and inherited by all classes in Java.This is the Player's primary behaviour in this game.
The Player should be able to take a turn, i.e., to pick up some number of sticks from the specified Pile object.
This is the Player's primary behaviour in this game.
The Player should be able to take a turn, i.e., to pick up some number of sticks from the specified Pile object.
We don't intend to change the Player's name after it's been set.
We don't intend to change the Player's name after it's been set.
IllegalArgumentException with the
specified detail message.IllegalArgumentException with the
specified detail message.s - the detail message.This will crash the program if the name is null. We will learn more about exceptions later this quarter.
This will crash the program if the name is null. We will learn more about exceptions later this quarter.